The skill learning screen is way better now. Here's a before and after shot:
Before |
After |
Second, I nuked the gold part of the window and replaced it with something showing you how much skill powder and other skill items you have. (In Yanfly's original script, this was a place to purchase skills using gold, but in this game, you don't use gold to buy skills, you use skill powder and similar items.)
Third, I received some feedback that the way the needed number of items in the first screen was presented was confusing. Green text notwithstanding, when somebody saw they needed 24/10 skill powder to learn a skill, they thought that they needed 24 and only had 10. In fact, if the players saw two numbers separated by a slash, and one was higher than the other, they just sort of assumed, regardless of the placement, that they didn't have enough of the needed item. So, I made the first number "cap out" at the number needed. In the second screenshot, you'll see that the player has 10/10 of the skill powder needed to learn the skill. The player actually has 24 skill powder, as seen in the little box below the cost screen, but 10/10 makes it very obvious that you can learn the skill.
Gonna send this entry into my thesis advisor for some feedback.
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