Wednesday, June 1, 2016

Status Screen:

Today I spent a bunch of time making the stat screen look better. The old Yanfly status menu had a gross looking page in which all the protagonist's statistics were displayed as a bar graph, which let you see clearly what stats were higher relative to other stats. This was... of limited use, in my opinion. I co-opted the code and made it instead display your training values:

BEFORE:


AFTER:


This level 2 character can train each stat up to six times. HP has been trained three times, and MP has been trained four times in this example. The bar shows what proportion of training has been done. As the protagonist gains levels, the bars grow in length until they reach the other side of the screen.

The window in the middle helpfully gives into on whatever screen you are looking at. (It used to have a two line "Bio" of the character, which is meaningless in my game because all the characters are "self inserts" of the player.

I also removed the "Luck" stat from this screen, because my game doesn't use luck. Instead I added MapHP and MapMP as training values.

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